A market worth $412 per second
The internet is the fastest growing market in history but the online skill games market, entered
by uVme in January 2008, is growing at four times the rate of overall internet growth. To put this statement into context, figures released by
analyst firm DFC Intelligence forecast that global online skill games revenue will grow from $3.4 billion USD in 2005 to over $13 billion
USD in 2011.
In 2007 this market is worth $5.2 billion USD which equates to approximately $164 USD per second but by 2011 this figure
is set to rocket to a staggering £412 USD per second.
This simply means that in the time it will take you to read through the pages
on this website, in excess of $147,600 USD will have been spent by people worldwide playing online skill games.
uVme entered this
market because figures like these can not be ignored What is an online skill game?IGDA (International Game Developers
Association) reports, “A ‘skill based game’ is a web game played in a tournament format, with each player paying a cash entry fee to play
and with a cash or merchandise prize going to the winner or winners of the tournament. Skill based games are named accordingly because the
outcome of each competition is based on the players’ ability and performance, with any elements of luck either eliminated or greatly
reduced. This is critical, in order to be legal and avoid falling under anti-gambling statutes.” uVme – Grab your slice of the online
skill games marketAlex Burmaster, who is a European Internet Analyst at Nielsen//Net Ratings (a global leader in internet media and
market research) said, “Take the fact that the online skill games sector is growing at four times the rate of overall internet growth
together with the increasing numbers…online and it is easy to see why companies such as MTV Networks are looking to get a piece of the
action.” What is driving this online gaming trend?There are a couple of reasons for this booming growth. Firstly, more and
more people around the world are gaining access to broadband either in their homes or via the millions of internet cafes globally which
allows them to play these games. Secondly, there is a growing acceptance of playing games online. The following points will further
emphasise the size and potential of the online skill games sector:
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In June 2006 Nielsen//NetRatings reported that over 70% of active web users in the USA connected to the internet using broadband which was a
15% increase over the previous year. In the same month in the UK a staggering 7.6 million people visited the online games sector playing for
over an hour and a half at a time.
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The current market leader for online game play is Asia with the USA expected to challenge their position in the near future.
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The skill gaming sector has been identified as the next big step in the development and evolution of the online entertainment industry.
People from all countries, backgrounds and of all ages are playing online games in their millions. There are now some established gaming
sites which have in excess of 100,000 players playing online skill games at any one moment in time.
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IGDA’s Casual Games SIG/Whitepaper/Market Overview reported that while the typical core gaming age range is between 18 and 34 and
predominantly male, the casual gaming market is made up of both males and females between the ages of 35 and 65.
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A recent ICM report showed that the online games entertainment industry is starting to affect TV audiences because an ever growing
percentage of people are going online to be entertained. This is having an adverse affect on TV viewing figures which has lead to a
reduction in the advertising revenue of the broadcasters. As a result some of the major television networks such as SKY TV and MTV Networks
are beginning to show an interest in this market.
The online skill games market is enrmous and there are companies making millions of dollars from players paying to play these online
games.
Now it’s your turn to make the money! uVme – It’s happening NOW, GloballyEveryone plays games because it is a
part of human spirit and we all love the challenge of competing with others or simply with ourselves. We play games for the feeling the game
creates whether it is that adrenaline rush, the victory or just a time to interact with friends and colleagues. Billions of dollars are
being generated as we all play these online skill games to create moment-to-moment experiences that are fun. The one main factor that has
lead to this online gaming boom is the explosion of broadband worldwide and very fast home PCs. As a result, online games are no longer just
for the serious gamers, but for us all!
Imagine if just a tiny percentage of the people playing online skill games were playing
through your very own uVme site and you earned commission every single time they played.
The uVme online skill games went live in
January 2008 so come and enjoy the selection of top quality games on offer from uVme.
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